spine-runtimes/spine-ue/Source/SpineUE/MySceneComponent.cpp
Mario Zechner 120577bfe6 Formatting
2024-04-04 15:27:43 +02:00

32 lines
906 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "MySceneComponent.h"
#include "SpineUE.h"
#include "spine/spine.h"
// Sets default values for this component's properties
UMySceneComponent::UMySceneComponent(
const FObjectInitializer &ObjectInitializer)
: USpineSkeletonRendererComponent(ObjectInitializer) {
// Set this component to be initialized when the game starts, and to be ticked
// every frame. You can turn these features off to improve performance if you
// don't need them.
PrimaryComponentTick.bCanEverTick = true;
}
// Called when the game starts
void UMySceneComponent::BeginPlay() {
Super::BeginPlay();
// ...
}
// Called every frame
void UMySceneComponent::TickComponent(
float DeltaTime, ELevelTick TickType,
FActorComponentTickFunction *ThisTickFunction) {
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}