spine-runtimes/spine-c/src/generated/physics_constraint_pose.cpp
2025-07-15 22:56:12 +02:00

88 lines
3.2 KiB
C++

#include "physics_constraint_pose.h"
#include <spine/spine.h>
using namespace spine;
spine_physics_constraint_pose spine_physics_constraint_pose_create(void) {
return (spine_physics_constraint_pose) new (__FILE__, __LINE__) PhysicsConstraintPose();
}
void spine_physics_constraint_pose_dispose(spine_physics_constraint_pose self) {
delete (PhysicsConstraintPose *) self;
}
void spine_physics_constraint_pose_set(spine_physics_constraint_pose self, spine_physics_constraint_pose pose) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->set(*((PhysicsConstraintPose *) pose));
}
float spine_physics_constraint_pose_get_inertia(spine_physics_constraint_pose self) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
return _self->getInertia();
}
void spine_physics_constraint_pose_set_inertia(spine_physics_constraint_pose self, float inertia) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->setInertia(inertia);
}
float spine_physics_constraint_pose_get_strength(spine_physics_constraint_pose self) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
return _self->getStrength();
}
void spine_physics_constraint_pose_set_strength(spine_physics_constraint_pose self, float strength) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->setStrength(strength);
}
float spine_physics_constraint_pose_get_damping(spine_physics_constraint_pose self) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
return _self->getDamping();
}
void spine_physics_constraint_pose_set_damping(spine_physics_constraint_pose self, float damping) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->setDamping(damping);
}
float spine_physics_constraint_pose_get_mass_inverse(spine_physics_constraint_pose self) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
return _self->getMassInverse();
}
void spine_physics_constraint_pose_set_mass_inverse(spine_physics_constraint_pose self, float massInverse) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->setMassInverse(massInverse);
}
float spine_physics_constraint_pose_get_wind(spine_physics_constraint_pose self) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
return _self->getWind();
}
void spine_physics_constraint_pose_set_wind(spine_physics_constraint_pose self, float wind) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->setWind(wind);
}
float spine_physics_constraint_pose_get_gravity(spine_physics_constraint_pose self) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
return _self->getGravity();
}
void spine_physics_constraint_pose_set_gravity(spine_physics_constraint_pose self, float gravity) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->setGravity(gravity);
}
float spine_physics_constraint_pose_get_mix(spine_physics_constraint_pose self) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
return _self->getMix();
}
void spine_physics_constraint_pose_set_mix(spine_physics_constraint_pose self, float mix) {
PhysicsConstraintPose *_self = (PhysicsConstraintPose *) self;
_self->setMix(mix);
}