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https://github.com/EsotericSoftware/spine-runtimes.git
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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
#include "sequence_timeline.h"
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#include <spine/spine.h>
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using namespace spine;
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spine_sequence_timeline spine_sequence_timeline_create(size_t frameCount, int slotIndex, spine_attachment attachment) {
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return (spine_sequence_timeline) new (__FILE__, __LINE__) SequenceTimeline(frameCount, slotIndex, *((Attachment *) attachment));
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}
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void spine_sequence_timeline_dispose(spine_sequence_timeline self) {
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delete (SequenceTimeline *) self;
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}
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spine_rtti spine_sequence_timeline_get_rtti(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return (spine_rtti) &_self->getRTTI();
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}
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void spine_sequence_timeline_apply(spine_sequence_timeline self, spine_skeleton skeleton, float lastTime, float time,
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/*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction,
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bool appliedPose) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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_self->apply(*((Skeleton *) skeleton), lastTime, time, (Array<Event *> *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose);
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}
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void spine_sequence_timeline_set_frame(spine_sequence_timeline self, int frame, float time, spine_sequence_mode mode, int index, float delay) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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_self->setFrame(frame, time, (SequenceMode) mode, index, delay);
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}
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spine_attachment spine_sequence_timeline_get_attachment(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return (spine_attachment) &_self->getAttachment();
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}
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int spine_sequence_timeline_get_slot_index(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return _self->getSlotIndex();
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}
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void spine_sequence_timeline_set_slot_index(spine_sequence_timeline self, int inValue) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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_self->setSlotIndex(inValue);
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}
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size_t spine_sequence_timeline_get_frame_entries(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return _self->getFrameEntries();
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}
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size_t spine_sequence_timeline_get_frame_count(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return _self->getFrameCount();
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}
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spine_array_float spine_sequence_timeline_get_frames(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return (spine_array_float) &_self->getFrames();
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}
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float spine_sequence_timeline_get_duration(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return _self->getDuration();
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}
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spine_array_property_id spine_sequence_timeline_get_property_ids(spine_sequence_timeline self) {
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SequenceTimeline *_self = (SequenceTimeline *) self;
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return (spine_array_property_id) &_self->getPropertyIds();
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}
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spine_rtti spine_sequence_timeline_rtti(void) {
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return (spine_rtti) &SequenceTimeline::rtti;
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}
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