- Fixed array wrapper generation to use correct pointer casting - Changed array count/length properties to return Int instead of Int32 - Fixed buffer access for primitive and object arrays (no assumingMemoryBound needed) - Corrected size_t parameters to use Int instead of Int32 - Updated module imports (SpineSwift instead of Spine) - Reduced compilation errors from 17,500 to 0 for SpineSwift module - Remaining 27 errors are iOS-specific (UIKit) in SpineiOS module
spine-ios
The spine-ios runtime provides functionality to load, manipulate and render Spine skeletal animation data for iOS using Swift or Objective-C.
See the spine-ios documentation for more information.
Licensing
You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.
Spine version
spine-ios works with data exported from Spine 4.2.xx.
spine-ios supports all Spine features except two-color tinting.