2025-07-24 14:40:36 +02:00

617 B

  • Port C++ SkeletonRenderer and RenderCommands to all runtimes
    • Will be used to snapshottesting via HeadlessTest, see also tests/
    • Can go into main package in all core runtimes, except for spine-libgdx, where it must go next to SkeletonSerializer in spine-libgdx-tests
  • Generate language bindings in spine-c/codegen
    • Use CClassOrStruct, CEnum that get generated from spine-cpp-types.json and generate
      • Swift
      • Dart
  • spine-c/codegen type extractor should also report typedefs like typedef long long PropertyId; so primitive type to some name, and we need to handle that in the codegen