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spine-runtimes/spine-unity/Assets/Spine Examples/Spine Skeletons/FootSoldier/Equipment
History
Harald Csaszar 2d5cc4a460 [unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
2019-07-08 16:30:33 +02:00
..
Equipment_Atlas.asset
[unity] Update 3.7 examples.
2018-12-10 02:32:51 +08:00
Equipment_Atlas.asset.meta
[unity] Update Spine Examples
2018-07-13 23:44:06 +08:00
Equipment_Material.mat
[unity] Fixed some asset metadata of 3.8 example skeletons.
2019-06-16 20:21:38 +02:00
Equipment_Material.mat.meta
[unity] Update Spine Examples
2018-07-13 23:44:06 +08:00
Equipment.atlas.txt
[unity] Update Spine Examples
2018-07-13 23:44:06 +08:00
Equipment.atlas.txt.meta
[unity] Update Spine Examples
2018-07-13 23:44:06 +08:00
Equipment.png
[unity] Update Spine Examples
2018-07-13 23:44:06 +08:00
Equipment.png.meta
[unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
2019-07-08 16:30:33 +02:00
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