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38 lines
953 B
C++
38 lines
953 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "SpineUE4.h"
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#include "SpineSkeletonAnimationComponent.h"
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#include "SpineboyCppPawn.h"
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// Sets default values
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ASpineboyCppPawn::ASpineboyCppPawn()
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{
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// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void ASpineboyCppPawn::BeginPlay()
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{
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Super::BeginPlay();
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USpineSkeletonAnimationComponent* animation = FindComponentByClass<USpineSkeletonAnimationComponent>();
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animation->SetAnimation(0, FString("walk"), true);
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}
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// Called every frame
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void ASpineboyCppPawn::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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// Called to bind functionality to input
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void ASpineboyCppPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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