spine-runtimes/spine-ue4/Source/SpineUE4/SpineboyCppPawn.cpp
2017-07-04 11:21:12 +02:00

38 lines
953 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "SpineUE4.h"
#include "SpineSkeletonAnimationComponent.h"
#include "SpineboyCppPawn.h"
// Sets default values
ASpineboyCppPawn::ASpineboyCppPawn()
{
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ASpineboyCppPawn::BeginPlay()
{
Super::BeginPlay();
USpineSkeletonAnimationComponent* animation = FindComponentByClass<USpineSkeletonAnimationComponent>();
animation->SetAnimation(0, FString("walk"), true);
}
// Called every frame
void ASpineboyCppPawn::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void ASpineboyCppPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}