spine-runtimes/spine-c/src/generated/draw_order_timeline.cpp

59 lines
2.3 KiB
C++

#include "draw_order_timeline.h"
#include <spine/spine.h>
using namespace spine;
spine_draw_order_timeline spine_draw_order_timeline_create(size_t frameCount) {
return (spine_draw_order_timeline) new (__FILE__, __LINE__) DrawOrderTimeline(frameCount);
}
void spine_draw_order_timeline_dispose(spine_draw_order_timeline self) {
delete (DrawOrderTimeline *) self;
}
spine_rtti spine_draw_order_timeline_get_rtti(spine_draw_order_timeline self) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
return (spine_rtti) &_self->getRTTI();
}
void spine_draw_order_timeline_apply(spine_draw_order_timeline self, spine_skeleton skeleton, float lastTime, float time,
/*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction,
bool appliedPose) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
_self->apply(*((Skeleton *) skeleton), lastTime, time, (Array<Event *> *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose);
}
size_t spine_draw_order_timeline_get_frame_count(spine_draw_order_timeline self) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
return _self->getFrameCount();
}
void spine_draw_order_timeline_set_frame(spine_draw_order_timeline self, size_t frame, float time, /*@null*/ spine_array_int drawOrder) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
_self->setFrame(frame, time, (Array<int> *) drawOrder);
}
size_t spine_draw_order_timeline_get_frame_entries(spine_draw_order_timeline self) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
return _self->getFrameEntries();
}
spine_array_float spine_draw_order_timeline_get_frames(spine_draw_order_timeline self) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
return (spine_array_float) &_self->getFrames();
}
float spine_draw_order_timeline_get_duration(spine_draw_order_timeline self) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
return _self->getDuration();
}
spine_array_property_id spine_draw_order_timeline_get_property_ids(spine_draw_order_timeline self) {
DrawOrderTimeline *_self = (DrawOrderTimeline *) self;
return (spine_array_property_id) &_self->getPropertyIds();
}
spine_rtti spine_draw_order_timeline_rtti(void) {
return (spine_rtti) &DrawOrderTimeline::rtti;
}