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spine-runtimes/spine-unity/Assets/examples/spineboy
History
NathanSweet 1306384a8c Immutable triangles optimization, better inspectors.
2014-04-27 13:21:17 +02:00
..
data
Meshes, FFD and skinning for spine-unity.
2014-04-25 18:21:00 +02:00
data.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
spineboy Atlas.asset
Meshes, FFD and skinning for spine-csharp and spine-xna.
2014-04-24 17:32:23 +02:00
spineboy Atlas.asset.meta
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
spineboy SkeletonData.asset
Meshes, FFD and skinning for spine-csharp and spine-xna.
2014-04-24 17:32:23 +02:00
spineboy SkeletonData.asset.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Spineboy.cs
Don't serialize computed fields.
2014-04-26 20:00:07 +02:00
Spineboy.cs.meta
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
spineboy.mat
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
spineboy.mat.meta
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
spineboy.unity
Immutable triangles optimization, better inspectors.
2014-04-27 13:21:17 +02:00
spineboy.unity.meta
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
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