spine-runtimes/todos/spine-runtimes-types.md
2025-07-14 20:20:24 +02:00

17 KiB

Spine Runtime Types

Generated from spine-libgdx (reference implementation) Total types: 137

Type Hierarchy

Attachment

  • PointAttachment
  • RegionAttachment
  • SkeletonAttachment
  • VertexAttachment
    • BoundingBoxAttachment
    • ClippingAttachment
    • MeshAttachment
    • PathAttachment

AttachmentLoader

  • AtlasAttachmentLoader

BoneLocal

  • BonePose

Constraint

  • IkConstraint
  • PathConstraint
  • PhysicsConstraint
  • Slider
  • TransformConstraint

ConstraintData

  • IkConstraintData
  • PathConstraintData
  • PhysicsConstraintData
  • SliderData
  • TransformConstraintData

HasTextureRegion

  • MeshAttachment
  • RegionAttachment

Pose

  • BoneLocal
    • BonePose
  • IkConstraintPose
  • PathConstraintPose
  • PhysicsConstraintPose
  • SliderPose
  • SlotPose
  • TransformConstraintPose

Posed

  • PosedActive
    • Bone
    • Constraint
      • IkConstraint
      • PathConstraint
      • PhysicsConstraint
      • Slider
      • TransformConstraint
  • Slot

PosedActive

  • Bone
  • Constraint
    • IkConstraint
    • PathConstraint
    • PhysicsConstraint
    • Slider
    • TransformConstraint

PosedData

  • BoneData
  • ConstraintData
    • IkConstraintData
    • PathConstraintData
    • PhysicsConstraintData
    • SliderData
    • TransformConstraintData
  • SlotData

SkeletonLoader

  • SkeletonBinary
  • SkeletonJson

Update

  • BonePose
  • Constraint
    • IkConstraint
    • PathConstraint
    • PhysicsConstraint
    • Slider
    • TransformConstraint

VertexAttachment

  • BoundingBoxAttachment
  • ClippingAttachment
  • MeshAttachment
  • PathAttachment

All Types

  • Animation (class) - Stores a list of timelines to animate a skeleton's pose over time.
  • Animation.AlphaTimeline (class) extends Animation$SlotTimeline, Animation$CurveTimeline1 - Changes the alpha for a slot's {@link SlotPose#getColor()}.
  • Animation.AttachmentTimeline (class) extends Animation$SlotTimeline, Animation$Timeline - Changes a slot's {@link SlotPose#getAttachment()}.
  • Animation.BoneTimeline (interface) - An interface for timelines which change the property of a bone.
  • Animation.BoneTimeline1 (class) extends Animation$BoneTimeline, Animation$CurveTimeline1
  • Animation.BoneTimeline2 (class) extends Animation$BoneTimeline, Animation$CurveTimeline - The base class for a {@link CurveTimeline} that is a {@link BoneTimeline} and sets two properties.
  • Animation.ConstraintTimeline (interface)
  • Animation.ConstraintTimeline1 (class) extends Animation$ConstraintTimeline, Animation$CurveTimeline1
  • Animation.CurveTimeline (class) extends Animation$Timeline - The base class for timelines that interpolate between frame values using stepped, linear, or a Bezier curve.
  • Animation.CurveTimeline1 (class) extends Animation$CurveTimeline - The base class for a {@link CurveTimeline} that sets one property.
  • Animation.DeformTimeline (class) extends Animation$SlotCurveTimeline - Changes a slot's {@link SlotPose#getDeform()} to deform a {@link VertexAttachment}.
  • Animation.DrawOrderTimeline (class) extends Animation$Timeline - Changes a skeleton's {@link Skeleton#getDrawOrder()}.
  • Animation.EventTimeline (class) extends Animation$Timeline - Fires an {@link Event} when specific animation times are reached.
  • Animation.IkConstraintTimeline (class) extends Animation$ConstraintTimeline, Animation$CurveTimeline - Changes an IK constraint's {@link IkConstraintPose#getMix()}, {@link IkConstraintPose#getSoftness()},
  • Animation.InheritTimeline (class) extends Animation$BoneTimeline, Animation$Timeline - Changes a bone's {@link BoneLocal#getInherit()}.
  • Animation.MixBlend (enum) - Controls how timeline values are mixed with setup pose values or current pose values when a timeline is applied with
  • Animation.MixDirection (enum) - Indicates whether a timeline's alpha is mixing out over time toward 0 (the setup or current pose value) or
  • Animation.PathConstraintMixTimeline (class) extends Animation$ConstraintTimeline, Animation$CurveTimeline - Changes a path constraint's {@link PathConstraintPose#getMixRotate()}, {@link PathConstraintPose#getMixX()}, and
  • Animation.PathConstraintPositionTimeline (class) extends Animation$ConstraintTimeline1 - Changes a path constraint's {@link PathConstraintPose#getPosition()}.
  • Animation.PathConstraintSpacingTimeline (class) extends Animation$ConstraintTimeline1 - Changes a path constraint's {@link PathConstraintPose#getSpacing()}.
  • Animation.PhysicsConstraintDampingTimeline (class) extends Animation$PhysicsConstraintTimeline - Changes a physics constraint's {@link PhysicsConstraintPose#getDamping()}.
  • Animation.PhysicsConstraintGravityTimeline (class) extends Animation$PhysicsConstraintTimeline - Changes a physics constraint's {@link PhysicsConstraintPose#getGravity()}.
  • Animation.PhysicsConstraintInertiaTimeline (class) extends Animation$PhysicsConstraintTimeline - Changes a physics constraint's {@link PhysicsConstraintPose#getInertia()}.
  • Animation.PhysicsConstraintMassTimeline (class) extends Animation$PhysicsConstraintTimeline - Changes a physics constraint's {@link PhysicsConstraintPose#getMassInverse()}. The timeline values are not inverted.
  • Animation.PhysicsConstraintMixTimeline (class) extends Animation$PhysicsConstraintTimeline - Changes a physics constraint's {@link PhysicsConstraintPose#getMix()}.
  • Animation.PhysicsConstraintResetTimeline (class) extends Animation$ConstraintTimeline, Animation$Timeline - Resets a physics constraint when specific animation times are reached.
  • Animation.PhysicsConstraintStrengthTimeline (class) extends Animation$PhysicsConstraintTimeline - Changes a physics constraint's {@link PhysicsConstraintPose#getStrength()}.
  • Animation.PhysicsConstraintTimeline (class) extends Animation$ConstraintTimeline1 - The base class for most {@link PhysicsConstraint} timelines.
  • Animation.PhysicsConstraintWindTimeline (class) extends Animation$PhysicsConstraintTimeline - Changes a physics constraint's {@link PhysicsConstraintPose#getWind()}.
  • Animation.Property (enum)
  • Animation.RGB2Timeline (class) extends Animation$SlotCurveTimeline - Changes the RGB for a slot's {@link SlotPose#getColor()} and {@link SlotPose#getDarkColor()} for two color tinting.
  • Animation.RGBA2Timeline (class) extends Animation$SlotCurveTimeline - Changes a slot's {@link SlotPose#getColor()} and {@link SlotPose#getDarkColor()} for two color tinting.
  • Animation.RGBATimeline (class) extends Animation$SlotCurveTimeline - Changes a slot's {@link SlotPose#getColor()}.
  • Animation.RGBTimeline (class) extends Animation$SlotCurveTimeline - Changes the RGB for a slot's {@link SlotPose#getColor()}.
  • Animation.RotateTimeline (class) extends Animation$BoneTimeline1 - Changes a bone's local {@link BoneLocal#getRotation()}.
  • Animation.ScaleTimeline (class) extends Animation$BoneTimeline2 - Changes a bone's local {@link BoneLocal#getScaleX()} and {@link BoneLocal#getScaleY()}.
  • Animation.ScaleXTimeline (class) extends Animation$BoneTimeline1 - Changes a bone's local {@link BoneLocal#getScaleX()}.
  • Animation.ScaleYTimeline (class) extends Animation$BoneTimeline1 - Changes a bone's local {@link BoneLocal#getScaleY()}.
  • Animation.SequenceTimeline (class) extends Animation$SlotTimeline, Animation$Timeline - Changes a slot's {@link SlotPose#getSequenceIndex()} for an attachment's {@link Sequence}.
  • Animation.ShearTimeline (class) extends Animation$BoneTimeline2 - Changes a bone's local {@link BoneLocal#getShearX()} and {@link BoneLocal#getShearY()}.
  • Animation.ShearXTimeline (class) extends Animation$BoneTimeline1 - Changes a bone's local {@link BoneLocal#getShearX()}.
  • Animation.ShearYTimeline (class) extends Animation$BoneTimeline1 - Changes a bone's local {@link BoneLocal#getShearY()}.
  • Animation.SliderMixTimeline (class) extends Animation$ConstraintTimeline1 - Changes a slider's {@link SliderPose#getMix()}.
  • Animation.SliderTimeline (class) extends Animation$ConstraintTimeline1 - Changes a slider's {@link SliderPose#getTime()}.
  • Animation.SlotCurveTimeline (class) extends Animation$SlotTimeline, Animation$CurveTimeline
  • Animation.SlotTimeline (interface) - An interface for timelines which change the property of a slot.
  • Animation.Timeline (class) - The base class for all timelines.
  • Animation.TransformConstraintTimeline (class) extends Animation$ConstraintTimeline, Animation$CurveTimeline - Changes a transform constraint's {@link TransformConstraintPose#getMixRotate()}, {@link TransformConstraintPose#getMixX()},
  • Animation.TranslateTimeline (class) extends Animation$BoneTimeline2 - Changes a bone's local {@link BoneLocal#getX()} and {@link BoneLocal#getY()}.
  • Animation.TranslateXTimeline (class) extends Animation$BoneTimeline1 - Changes a bone's local {@link BoneLocal#getX()}.
  • Animation.TranslateYTimeline (class) extends Animation$BoneTimeline1 - Changes a bone's local {@link BoneLocal#getY()}.
  • AnimationState (class) - Applies animations over time, queues animations for later playback, mixes (crossfading) between animations, and applies
  • AnimationState.AnimationStateAdapter (class) extends AnimationState$AnimationStateListener
  • AnimationState.AnimationStateListener (interface) - The interface to implement for receiving TrackEntry events. It is always safe to call AnimationState methods when receiving
  • AnimationState.EventQueue (class)
  • AnimationState.EventType (enum)
  • AnimationState.TrackEntry (class) - Stores settings and other state for the playback of an animation on an {@link AnimationState} track.
  • AnimationStateData (class) - Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed.
  • AnimationStateData.Key (class)
  • AtlasAttachmentLoader (class) extends AttachmentLoader - An {@link AttachmentLoader} that configures attachments using texture regions from an {@link Atlas}.
  • Attachment (class) - The base class for all attachments.
  • AttachmentLoader (interface) - The interface which can be implemented to customize creating and populating attachments.
  • AttachmentType (enum)
  • BlendMode (enum) - Determines how images are blended with existing pixels when drawn.
  • Bone (class) extends PosedActive - The current pose for a bone, before constraints are applied.
  • BoneData (class) extends PosedData - The setup pose for a bone.
  • BoneData.Inherit (enum) - Determines how a bone inherits world transforms from parent bones.
  • BoneLocal (class) extends Pose - Stores a bone's local pose.
  • BonePose (class) extends Update, BoneLocal - The applied pose for a bone. This is the {@link Bone} pose with constraints applied and the world transform computed by
  • BoundingBoxAttachment (class) extends VertexAttachment - An attachment with vertices that make up a polygon. Can be used for hit detection, creating physics bodies, spawning particle
  • ClippingAttachment (class) extends VertexAttachment - An attachment with vertices that make up a polygon used for clipping the rendering of other attachments.
  • Constraint (class) extends Update, PosedActive
  • ConstraintData (class) extends PosedData
  • Event (class) - Stores the current pose values for an {@link Event}.
  • EventData (class) - Stores the setup pose values for an {@link Event}.
  • HasTextureRegion (interface)
  • IkConstraint (class) extends Constraint - Stores the current pose for an IK constraint. An IK constraint adjusts the rotation of 1 or 2 constrained bones so the tip of
  • IkConstraintData (class) extends ConstraintData - Stores the setup pose for an {@link IkConstraint}.
  • IkConstraintPose (class) extends Pose - Stores the current pose for an IK constraint.
  • MeshAttachment (class) extends HasTextureRegion, VertexAttachment - An attachment that displays a textured mesh. A mesh has hull vertices and internal vertices within the hull. Holes are not
  • PathAttachment (class) extends VertexAttachment - An attachment whose vertices make up a composite Bezier curve.
  • PathConstraint (class) extends Constraint - Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the
  • PathConstraintData (class) extends ConstraintData - Stores the setup pose for a {@link PathConstraint}.
  • PathConstraintData.PositionMode (enum) - Controls how the first bone is positioned along the path.
  • PathConstraintData.RotateMode (enum) - Controls how bones are rotated, translated, and scaled to match the path.
  • PathConstraintData.SpacingMode (enum) - Controls how bones after the first bone are positioned along the path.
  • PathConstraintPose (class) extends Pose - Stores a pose for a path constraint.
  • Physics (enum) - Determines how physics and other non-deterministic updates are applied.
  • PhysicsConstraint (class) extends Constraint - Stores the current pose for a physics constraint. A physics constraint applies physics to bones.
  • PhysicsConstraintData (class) extends ConstraintData - Stores the setup pose for a {@link PhysicsConstraint}.
  • PhysicsConstraintPose (class) extends Pose - Stores a pose for a physics constraint.
  • PointAttachment (class) extends Attachment - An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
  • Pose (interface)
  • Posed (class)
  • PosedActive (class) extends Posed
  • PosedData (class) - The base class for all constrained datas.
  • RegionAttachment (class) extends HasTextureRegion, Attachment - An attachment that displays a textured quadrilateral.
  • Sequence (class)
  • Sequence.SequenceMode (enum)
  • Skeleton (class) - Stores the current pose for a skeleton.
  • SkeletonAttachment (class) extends Attachment - Attachment that displays a skeleton.
  • SkeletonBinary (class) extends SkeletonLoader - Loads skeleton data in the Spine binary format.
  • SkeletonBinary.LinkedMesh (class)
  • SkeletonBinary.SkeletonInput (class)
  • SkeletonBinary.Vertices (class)
  • SkeletonBounds (class) - Collects each visible {@link BoundingBoxAttachment} and computes the world vertices for its polygon. The polygon vertices are
  • SkeletonData (class) - Stores the setup pose and all of the stateless data for a skeleton.
  • SkeletonJson (class) extends SkeletonLoader - Loads skeleton data in the Spine JSON format.
  • SkeletonJson.LinkedMesh (class)
  • SkeletonLoader (class) - Base class for loading skeleton data from a file.
  • Skin (class) - Stores attachments by slot index and attachment name.
  • Skin.SkinEntry (class) - Stores an entry in the skin consisting of the slot index and the attachment name.
  • Slider (class) extends Constraint - Stores the setup pose for a {@link PhysicsConstraint}.
  • SliderData (class) extends ConstraintData - Stores the setup pose for a {@link Slider}.
  • SliderPose (class) extends Pose - Stores a pose for a slider.
  • Slot (class) extends Posed - Stores a slot's current pose. Slots organize attachments for {@link Skeleton#drawOrder} purposes and provide a place to store
  • SlotData (class) extends PosedData - Stores the setup pose for a {@link Slot}.
  • SlotPose (class) extends Pose - Stores a slot's pose. Slots organize attachments for {@link Skeleton#drawOrder} purposes and provide a place to store state
  • TransformConstraint (class) extends Constraint - Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained
  • TransformConstraintData (class) extends ConstraintData - Stores the setup pose for a {@link TransformConstraint}.
  • TransformConstraintData.FromProperty (class) - Source property for a {@link TransformConstraint}.
  • TransformConstraintData.FromRotate (class) extends TransformConstraintData$FromProperty
  • TransformConstraintData.FromScaleX (class) extends TransformConstraintData$FromProperty
  • TransformConstraintData.FromScaleY (class) extends TransformConstraintData$FromProperty
  • TransformConstraintData.FromShearY (class) extends TransformConstraintData$FromProperty
  • TransformConstraintData.FromX (class) extends TransformConstraintData$FromProperty
  • TransformConstraintData.FromY (class) extends TransformConstraintData$FromProperty
  • TransformConstraintData.ToProperty (class) - Constrained property for a {@link TransformConstraint}.
  • TransformConstraintData.ToRotate (class) extends TransformConstraintData$ToProperty
  • TransformConstraintData.ToScaleX (class) extends TransformConstraintData$ToProperty
  • TransformConstraintData.ToScaleY (class) extends TransformConstraintData$ToProperty
  • TransformConstraintData.ToShearY (class) extends TransformConstraintData$ToProperty
  • TransformConstraintData.ToX (class) extends TransformConstraintData$ToProperty
  • TransformConstraintData.ToY (class) extends TransformConstraintData$ToProperty
  • TransformConstraintPose (class) extends Pose - Stores a pose for a transform constraint.
  • Update (interface) - The interface for items updated by {@link Skeleton#updateWorldTransform(Physics)}.
  • VertexAttachment (class) extends Attachment - Base class for an attachment with vertices that are transformed by one or more bones and can be deformed by a slot's