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spine-runtimes/spine-cocos2dx/example
History
badlogic aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
2017-02-20 10:00:57 +01:00
..
Classes
[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
2017-02-20 10:00:57 +01:00
proj.android
[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
2016-11-28 16:15:35 +01:00
proj.ios_mac
[cocos2dx] Ported to 3.6, no two color batching yet
2017-01-30 16:55:04 +01:00
proj.linux
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
proj.win32
[cocos2dx] Fixed up Visual Studio project for new spine-c location
2016-11-28 16:19:20 +01:00
Resources/common
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
.cocos-project.json
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
.gitignore
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
CMakeLists.txt
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
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