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237 lines
10 KiB
Swift
237 lines
10 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Stores the setup pose for a TransformConstraint.
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///
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/// See https://esotericsoftware.com/spine-transform-constraints Transform constraints in the Spine
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/// User Guide.
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@objc(SpineTransformConstraintData)
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@objcMembers
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public class TransformConstraintData: PosedData, ConstraintData {
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@nonobjc
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public init(fromPointer ptr: spine_transform_constraint_data) {
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super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_posed_data_wrapper.self))
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}
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public convenience init(_ name: String) {
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let ptr = spine_transform_constraint_data_create(name)
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self.init(fromPointer: ptr!)
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}
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public var rtti: Rtti {
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let result = spine_transform_constraint_data_get_rtti(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return Rtti(fromPointer: result!)
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}
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/// The bones that will be modified by this transform constraint.
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public var bones: ArrayBoneData {
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let result = spine_transform_constraint_data_get_bones(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return ArrayBoneData(fromPointer: result!)
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}
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/// The bone whose world transform will be copied to the constrained bones.
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public var source: BoneData {
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get {
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let result = spine_transform_constraint_data_get_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return BoneData(fromPointer: result!)
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}
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set {
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spine_transform_constraint_data_set_source(
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_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self),
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newValue._ptr.assumingMemoryBound(to: spine_bone_data_wrapper.self))
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}
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}
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/// An offset added to the constrained bone rotation.
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public var offsetRotation: Float {
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get {
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let result = spine_transform_constraint_data_get_offset_rotation(
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_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_offset_rotation(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// An offset added to the constrained bone X translation.
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public var offsetX: Float {
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get {
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let result = spine_transform_constraint_data_get_offset_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_offset_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// An offset added to the constrained bone Y translation.
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public var offsetY: Float {
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get {
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let result = spine_transform_constraint_data_get_offset_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_offset_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// An offset added to the constrained bone scaleX.
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public var offsetScaleX: Float {
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get {
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let result = spine_transform_constraint_data_get_offset_scale_x(
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_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_offset_scale_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// An offset added to the constrained bone scaleY.
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public var offsetScaleY: Float {
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get {
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let result = spine_transform_constraint_data_get_offset_scale_y(
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_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_offset_scale_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// An offset added to the constrained bone shearY.
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public var offsetShearY: Float {
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get {
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let result = spine_transform_constraint_data_get_offset_shear_y(
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_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_offset_shear_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// Reads the source bone's local transform instead of its world transform.
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public var localSource: Bool {
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get {
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let result = spine_transform_constraint_data_get_local_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_local_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// Sets the constrained bones' local transforms instead of their world transforms.
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public var localTarget: Bool {
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get {
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let result = spine_transform_constraint_data_get_local_target(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_local_target(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// Adds the source bone transform to the constrained bones instead of setting it absolutely.
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public var additive: Bool {
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get {
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let result = spine_transform_constraint_data_get_additive(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_additive(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// Prevents constrained bones from exceeding the ranged defined by offset and max.
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public var clamp: Bool {
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get {
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let result = spine_transform_constraint_data_get_clamp(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return result
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}
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set {
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spine_transform_constraint_data_set_clamp(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
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}
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}
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/// The mapping of transform properties to other transform properties.
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public var properties: ArrayFromProperty {
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let result = spine_transform_constraint_data_get_properties(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return ArrayFromProperty(fromPointer: result!)
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}
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public var setupPose: TransformConstraintPose {
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let result = spine_transform_constraint_data_get_setup_pose(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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return TransformConstraintPose(fromPointer: result!)
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}
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public func createMethod(_ skeleton: Skeleton) -> Constraint {
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let result = spine_transform_constraint_data_create_method(
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_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self),
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skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
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let rtti = spine_constraint_get_rtti(result!)
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let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!)
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switch rttiClassName {
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case "IkConstraint":
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let castedPtr = spine_constraint_cast_to_ik_constraint(result!)
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return IkConstraint(fromPointer: castedPtr!)
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case "PathConstraint":
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let castedPtr = spine_constraint_cast_to_path_constraint(result!)
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return PathConstraint(fromPointer: castedPtr!)
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case "PhysicsConstraint":
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let castedPtr = spine_constraint_cast_to_physics_constraint(result!)
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return PhysicsConstraint(fromPointer: castedPtr!)
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case "Slider":
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let castedPtr = spine_constraint_cast_to_slider(result!)
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return Slider(fromPointer: castedPtr!)
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case "TransformConstraint":
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let castedPtr = spine_constraint_cast_to_transform_constraint(result!)
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return TransformConstraint(fromPointer: castedPtr!)
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default:
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fatalError("Unknown concrete type: \(rttiClassName) for abstract class Constraint")
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}
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}
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public static func rttiStatic() -> Rtti {
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let result = spine_transform_constraint_data_rtti()
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return Rtti(fromPointer: result!)
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}
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public override func dispose() {
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spine_transform_constraint_data_dispose(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
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}
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}
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