spine-runtimes/spine-ios/Sources/SpineSwift/Generated/transform_constraint_data.swift
Mario Zechner 4200024fbb Formatting
2025-10-29 14:59:01 +01:00

237 lines
10 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// Stores the setup pose for a TransformConstraint.
///
/// See https://esotericsoftware.com/spine-transform-constraints Transform constraints in the Spine
/// User Guide.
@objc(SpineTransformConstraintData)
@objcMembers
public class TransformConstraintData: PosedData, ConstraintData {
@nonobjc
public init(fromPointer ptr: spine_transform_constraint_data) {
super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_posed_data_wrapper.self))
}
public convenience init(_ name: String) {
let ptr = spine_transform_constraint_data_create(name)
self.init(fromPointer: ptr!)
}
public var rtti: Rtti {
let result = spine_transform_constraint_data_get_rtti(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return Rtti(fromPointer: result!)
}
/// The bones that will be modified by this transform constraint.
public var bones: ArrayBoneData {
let result = spine_transform_constraint_data_get_bones(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return ArrayBoneData(fromPointer: result!)
}
/// The bone whose world transform will be copied to the constrained bones.
public var source: BoneData {
get {
let result = spine_transform_constraint_data_get_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return BoneData(fromPointer: result!)
}
set {
spine_transform_constraint_data_set_source(
_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self),
newValue._ptr.assumingMemoryBound(to: spine_bone_data_wrapper.self))
}
}
/// An offset added to the constrained bone rotation.
public var offsetRotation: Float {
get {
let result = spine_transform_constraint_data_get_offset_rotation(
_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_offset_rotation(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// An offset added to the constrained bone X translation.
public var offsetX: Float {
get {
let result = spine_transform_constraint_data_get_offset_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_offset_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// An offset added to the constrained bone Y translation.
public var offsetY: Float {
get {
let result = spine_transform_constraint_data_get_offset_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_offset_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// An offset added to the constrained bone scaleX.
public var offsetScaleX: Float {
get {
let result = spine_transform_constraint_data_get_offset_scale_x(
_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_offset_scale_x(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// An offset added to the constrained bone scaleY.
public var offsetScaleY: Float {
get {
let result = spine_transform_constraint_data_get_offset_scale_y(
_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_offset_scale_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// An offset added to the constrained bone shearY.
public var offsetShearY: Float {
get {
let result = spine_transform_constraint_data_get_offset_shear_y(
_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_offset_shear_y(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// Reads the source bone's local transform instead of its world transform.
public var localSource: Bool {
get {
let result = spine_transform_constraint_data_get_local_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_local_source(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// Sets the constrained bones' local transforms instead of their world transforms.
public var localTarget: Bool {
get {
let result = spine_transform_constraint_data_get_local_target(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_local_target(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// Adds the source bone transform to the constrained bones instead of setting it absolutely.
public var additive: Bool {
get {
let result = spine_transform_constraint_data_get_additive(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_additive(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// Prevents constrained bones from exceeding the ranged defined by offset and max.
public var clamp: Bool {
get {
let result = spine_transform_constraint_data_get_clamp(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return result
}
set {
spine_transform_constraint_data_set_clamp(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self), newValue)
}
}
/// The mapping of transform properties to other transform properties.
public var properties: ArrayFromProperty {
let result = spine_transform_constraint_data_get_properties(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return ArrayFromProperty(fromPointer: result!)
}
public var setupPose: TransformConstraintPose {
let result = spine_transform_constraint_data_get_setup_pose(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
return TransformConstraintPose(fromPointer: result!)
}
public func createMethod(_ skeleton: Skeleton) -> Constraint {
let result = spine_transform_constraint_data_create_method(
_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self),
skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
let rtti = spine_constraint_get_rtti(result!)
let rttiClassName = String(cString: spine_rtti_get_class_name(rtti)!)
switch rttiClassName {
case "IkConstraint":
let castedPtr = spine_constraint_cast_to_ik_constraint(result!)
return IkConstraint(fromPointer: castedPtr!)
case "PathConstraint":
let castedPtr = spine_constraint_cast_to_path_constraint(result!)
return PathConstraint(fromPointer: castedPtr!)
case "PhysicsConstraint":
let castedPtr = spine_constraint_cast_to_physics_constraint(result!)
return PhysicsConstraint(fromPointer: castedPtr!)
case "Slider":
let castedPtr = spine_constraint_cast_to_slider(result!)
return Slider(fromPointer: castedPtr!)
case "TransformConstraint":
let castedPtr = spine_constraint_cast_to_transform_constraint(result!)
return TransformConstraint(fromPointer: castedPtr!)
default:
fatalError("Unknown concrete type: \(rttiClassName) for abstract class Constraint")
}
}
public static func rttiStatic() -> Rtti {
let result = spine_transform_constraint_data_rtti()
return Rtti(fromPointer: result!)
}
public override func dispose() {
spine_transform_constraint_data_dispose(_ptr.assumingMemoryBound(to: spine_transform_constraint_data_wrapper.self))
}
}