mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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102 lines
4.4 KiB
TypeScript
102 lines
4.4 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { AttachmentLoader } from "./attachments/AttachmentLoader.js";
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import { BoundingBoxAttachment } from "./attachments/BoundingBoxAttachment.js";
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import { ClippingAttachment } from "./attachments/ClippingAttachment.js";
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import { MeshAttachment } from "./attachments/MeshAttachment.js";
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import { PathAttachment } from "./attachments/PathAttachment.js";
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import { PointAttachment } from "./attachments/PointAttachment.js";
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import { RegionAttachment } from "./attachments/RegionAttachment.js";
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import { Skin } from "./Skin.js";
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import { TextureAtlas } from "./TextureAtlas.js";
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import { Sequence } from "./attachments/Sequence.js"
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/** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link TextureAtlas}.
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*
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* See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the
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* Spine Runtimes Guide. */
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export class AtlasAttachmentLoader implements AttachmentLoader {
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atlas: TextureAtlas;
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constructor (atlas: TextureAtlas) {
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this.atlas = atlas;
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}
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loadSequence (name: string, basePath: string, sequence: Sequence) {
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let regions = sequence.regions;
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for (let i = 0, n = regions.length; i < n; i++) {
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let path = sequence.getPath(basePath, i);
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let region = this.atlas.findRegion(path);
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if (region == null) throw new Error("Region not found in atlas: " + path + " (sequence: " + name + ")");
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regions[i] = region;
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}
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}
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newRegionAttachment (skin: Skin, name: string, path: string, sequence: Sequence): RegionAttachment {
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let attachment = new RegionAttachment(name, path);
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if (sequence != null) {
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this.loadSequence(name, path, sequence);
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} else {
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let region = this.atlas.findRegion(path);
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if (!region) throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
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attachment.region = region;
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}
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return attachment;
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}
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newMeshAttachment (skin: Skin, name: string, path: string, sequence: Sequence): MeshAttachment {
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let attachment = new MeshAttachment(name, path);
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if (sequence != null) {
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this.loadSequence(name, path, sequence);
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} else {
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let region = this.atlas.findRegion(path);
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if (!region) throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
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attachment.region = region;
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}
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return attachment;
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}
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newBoundingBoxAttachment (skin: Skin, name: string): BoundingBoxAttachment {
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return new BoundingBoxAttachment(name);
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}
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newPathAttachment (skin: Skin, name: string): PathAttachment {
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return new PathAttachment(name);
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}
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newPointAttachment (skin: Skin, name: string): PointAttachment {
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return new PointAttachment(name);
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}
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newClippingAttachment (skin: Skin, name: string): ClippingAttachment {
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return new ClippingAttachment(name);
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}
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}
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