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spine-runtimes/spine-starling/spine-starling
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id-ilych aefd9e4b01 Bug: wrong blend mode for MeshAttachment (#831)
2017-02-21 11:17:14 +01:00
..
.settings
[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
lib
[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
2016-12-15 14:56:33 +01:00
src/spine/starling
Bug: wrong blend mode for MeshAttachment (#831)
2017-02-21 11:17:14 +01:00
.project
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
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