NathanSweet af5aca8b66 Changed when events are fired.
Events are now fired from lastTime (exclusive) to time (inclusive). This allows an event at the end of an animation to be fired before the next animation starts. The "complete" callback will happen before the event though, because "complete" happens in update() and events are triggered in apply().

Note events are not fired for the previous animation during mixing (crossfading).
2013-09-29 23:22:55 +02:00
2013-09-29 23:22:55 +02:00
2013-09-20 19:46:23 +02:00
2013-09-27 14:03:07 +02:00
2013-08-29 15:11:41 +02:00
2013-09-22 10:51:14 +02:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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