spine-runtimes/spine-unity/Assets/spine-unity/Editor/AssetDatabaseAvailabilityDetector.cs

22 lines
615 B
C#

using UnityEngine;
namespace Spine.Unity.Editor {
public static class AssetDatabaseAvailabilityDetector {
const string MARKER_RESOURCE_NAME = "SpineAssetDatabaseMarker";
private static bool _isMarkerLoaded;
public static bool IsAssetDatabaseAvailable (bool forceCheck = false) {
if (!forceCheck && _isMarkerLoaded)
return true;
TextAsset markerTextAsset = Resources.Load<TextAsset>(MARKER_RESOURCE_NAME);
_isMarkerLoaded = markerTextAsset != null;
if (markerTextAsset != null) {
Resources.UnloadAsset(markerTextAsset);
}
return _isMarkerLoaded;
}
}
}