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28 lines
2.0 KiB
Markdown
28 lines
2.0 KiB
Markdown
# spine-monogame
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The spine-monogame runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [MonoGame](http://monogame.codeplex.com/). spine-monogame is based on [spine-xna](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-xna) and adds MonoGame project files.
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## Licensing
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This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
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The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
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## Spine version
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spine-monogame works with data exported from Spine 3.5.xx.
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spine-monogame supports all Spine features.
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Copy the contents of the `spine-csharp/src` and `spine-xna/src` directories into your project.
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## Example
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Open the `spine-monogame-example.sln` Solution in either Visual Studio 2015 or Xamarin Studio
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1. Right click the `spine-monogame-example` project in the solution explorer and select `Properties`
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1. Select `Debug` and set the working directory to point to `spine-runtimes/spine-xna/example`
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