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18 lines
1.3 KiB
Markdown
18 lines
1.3 KiB
Markdown
# spine-libgdx
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The spine-libgdx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [libgdx](http://www.libgdx.com/).
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
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Alternatively, the contents of the `spine-libgdx/src` directory can be copied into your project.
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## Examples
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[AnimationState Example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java#L45)
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[Box2D Example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/test/com/esotericsoftware/spine/Box2DExample.java#L56) (written before bounding boxes were available)
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[Mix Example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/test/com/esotericsoftware/spine/MixTest.java#L39)
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[Skeleton Example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java#L47)
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