mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "Engine.h"
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#include "spine/spine.h"
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#include "SpineSkeletonDataAsset.generated.h"
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USTRUCT(BlueprintType, Category = "Spine")
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struct SPINEPLUGIN_API FSpineAnimationStateMixData {
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GENERATED_BODY();
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString From;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString To;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float Mix = 0;
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};
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UCLASS(BlueprintType, ClassGroup=(Spine))
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class SPINEPLUGIN_API USpineSkeletonDataAsset: public UObject {
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GENERATED_BODY()
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public:
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spine::SkeletonData* GetSkeletonData(spine::Atlas* Atlas);
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spine::AnimationStateData* GetAnimationStateData(spine::Atlas* atlas);
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void SetMix(const FString& from, const FString& to, float mix);
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float GetMix(const FString& from, const FString& to);
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FName GetSkeletonDataFileName () const;
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void SetRawData (TArray<uint8> &Data);
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virtual void BeginDestroy () override;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float DefaultMix = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<FSpineAnimationStateMixData> MixData;
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UPROPERTY(Transient, VisibleAnywhere)
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TArray<FString> Bones;
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UPROPERTY(Transient, VisibleAnywhere)
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TArray<FString> Slots;
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UPROPERTY(Transient, VisibleAnywhere)
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TArray<FString> Skins;
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UPROPERTY(Transient, VisibleAnywhere)
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TArray<FString> Animations;
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UPROPERTY(Transient, VisibleAnywhere)
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TArray<FString> Events;
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protected:
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UPROPERTY()
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TArray<uint8> rawData;
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UPROPERTY()
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FName skeletonDataFileName;
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spine::SkeletonData* skeletonData;
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spine::AnimationStateData* animationStateData;
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spine::Atlas* lastAtlas;
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#if WITH_EDITORONLY_DATA
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public:
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void SetSkeletonDataFileName (const FName &skeletonDataFileName);
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protected:
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UPROPERTY(VisibleAnywhere, Instanced, Category=ImportSettings)
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class UAssetImportData* importData;
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virtual void PostInitProperties ( ) override;
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virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const override;
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virtual void Serialize (FArchive& Ar) override;
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#endif
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void LoadInfo();
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};
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