badlogic
|
dcce71416f
|
[ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291.
|
2019-03-07 16:31:15 +01:00 |
|
badlogic
|
4ba46d76e8
|
[ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047.
|
2019-03-06 16:21:27 +01:00 |
|
badlogic
|
af0b285c73
|
[ue4] Fix formatting.
|
2019-03-06 12:01:24 +01:00 |
|
badlogic
|
c255347fb1
|
[ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components.
|
2019-01-22 16:00:43 +01:00 |
|
Nick Pruehs
|
77ae166c99
|
Expose USpineAtlasAsset and USpineSkeletonDataAsset types for Unreal 4 blueprints. (#1165)
|
2018-08-30 13:31:36 +02:00 |
|
badlogic
|
1454f8a97a
|
[ue4] Fixed up spine-cpp for use in UE4.
|
2018-06-06 15:44:09 +02:00 |
|
badlogic
|
7b27ecda89
|
[ue4] Fixed license headers
|
2016-12-15 13:52:44 +01:00 |
|
badlogic
|
064303c77e
|
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
|
2016-12-09 17:28:08 +01:00 |
|
badlogic
|
a46839336a
|
[ue4] Fixed spaces -> tabs
|
2016-12-01 14:10:27 +01:00 |
|
badlogic
|
dbc9c9fb5d
|
[ue4] Clean up, tabs need fixing
|
2016-12-01 13:52:03 +01:00 |
|
badlogic
|
27926682d6
|
[ue4] Start anew
|
2016-11-29 14:36:39 +01:00 |
|