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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-22 18:26:12 +08:00
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4,867 Commits 17 Branches 33 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
badlogic
dcce71416f [ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291. 2019-03-07 16:31:15 +01:00
badlogic
4ba46d76e8 [ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047. 2019-03-06 16:21:27 +01:00
badlogic
af0b285c73 [ue4] Fix formatting. 2019-03-06 12:01:24 +01:00
badlogic
c255347fb1 [ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components. 2019-01-22 16:00:43 +01:00
Nick Pruehs
77ae166c99 Expose USpineAtlasAsset and USpineSkeletonDataAsset types for Unreal 4 blueprints. (#1165) 2018-08-30 13:31:36 +02:00
badlogic
1454f8a97a [ue4] Fixed up spine-cpp for use in UE4. 2018-06-06 15:44:09 +02:00
badlogic
7b27ecda89 [ue4] Fixed license headers 2016-12-15 13:52:44 +01:00
badlogic
064303c77e [ue4] Added specifying mixing durations in skeleton data asset via editor or in code 2016-12-09 17:28:08 +01:00
badlogic
a46839336a [ue4] Fixed spaces -> tabs 2016-12-01 14:10:27 +01:00
badlogic
dbc9c9fb5d [ue4] Clean up, tabs need fixing 2016-12-01 13:52:03 +01:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00
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