2019-01-17 16:35:03 +01:00

12 lines
388 B
C#

using UnrealBuildTool;
public class SpineUE4 : ModuleRules
{
public SpineUE4(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "SpineUE4.h";
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SpinePlugin", "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[] { });
}
}