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https://github.com/EsotericSoftware/spine-runtimes.git
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74 lines
3.4 KiB
C#
74 lines
3.4 KiB
C#
/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Spine {
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public class AnimationStateData {
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internal SkeletonData skeletonData;
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private Dictionary<KeyValuePair<Animation, Animation>, float> animationToMixTime = new Dictionary<KeyValuePair<Animation, Animation>, float>();
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internal float defaultMix;
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public SkeletonData SkeletonData { get { return skeletonData; } }
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public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } }
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public AnimationStateData (SkeletonData skeletonData) {
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this.skeletonData = skeletonData;
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}
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public void SetMix (String fromName, String toName, float duration) {
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Animation from = skeletonData.FindAnimation(fromName);
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if (from == null) throw new ArgumentException("Animation not found: " + fromName);
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Animation to = skeletonData.FindAnimation(toName);
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if (to == null) throw new ArgumentException("Animation not found: " + toName);
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SetMix(from, to, duration);
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}
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public void SetMix (Animation from, Animation to, float duration) {
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if (from == null) throw new ArgumentNullException("from cannot be null.");
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if (to == null) throw new ArgumentNullException("to cannot be null.");
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KeyValuePair<Animation, Animation> key = new KeyValuePair<Animation, Animation>(from, to);
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animationToMixTime.Remove(key);
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animationToMixTime.Add(key, duration);
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}
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public float GetMix (Animation from, Animation to) {
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KeyValuePair<Animation, Animation> key = new KeyValuePair<Animation, Animation>(from, to);
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float duration;
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if (animationToMixTime.TryGetValue(key, out duration)) return duration;
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return defaultMix;
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}
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}
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}
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