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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 14:24:53 +08:00
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spine-runtimes/spine-ios/Sources
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Byeong Gwan f04382bacd
expose multiplatform spine-engine target (#2806)
2025-04-10 11:28:34 +02:00
..
Spine
[iOS] merge shader header and disable cpp-interp in example project (#2808)
2025-04-10 11:27:24 +02:00
SpineCppLite
Spine iOS (#2504)
2024-06-18 10:02:25 +02:00
SpineModule
expose multiplatform spine-engine target (#2806)
2025-04-10 11:28:34 +02:00
SpineShadersStructs
[ios] Using SIMD to replace vector_float types can boost CPU performance on mid-range models.
2025-02-11 14:23:34 +01:00
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