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https://github.com/EsotericSoftware/spine-runtimes.git
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93 lines
3.6 KiB
C++
93 lines
3.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_TransformConstraintPose_h
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#define Spine_TransformConstraintPose_h
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#include <spine/Pose.h>
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#include <spine/RTTI.h>
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namespace spine {
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/// Stores a pose for a transform constraint.
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class SP_API TransformConstraintPose : public Pose<TransformConstraintPose> {
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friend class FromProperty;
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friend class ToProperty;
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friend class FromRotate;
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friend class ToRotate;
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friend class FromX;
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friend class ToX;
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friend class FromY;
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friend class ToY;
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friend class FromScaleX;
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friend class ToScaleX;
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friend class FromScaleY;
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friend class ToScaleY;
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friend class FromShearY;
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friend class ToShearY;
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friend class TransformConstraint;
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friend class TransformConstraintTimeline;
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friend class SkeletonJson;
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friend class SkeletonBinary;
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private:
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float _mixRotate, _mixX, _mixY, _mixScaleX, _mixScaleY, _mixShearY;
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public:
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TransformConstraintPose();
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virtual ~TransformConstraintPose();
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virtual void set(TransformConstraintPose &pose) override;
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/// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
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float getMixRotate();
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void setMixRotate(float mixRotate);
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/// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
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float getMixX();
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void setMixX(float mixX);
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/// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
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float getMixY();
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void setMixY(float mixY);
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/// A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
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float getMixScaleX();
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void setMixScaleX(float mixScaleX);
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/// A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.
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float getMixScaleY();
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void setMixScaleY(float mixScaleY);
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/// A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
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float getMixShearY();
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void setMixShearY(float mixShearY);
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};
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}
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#endif |