spine-runtimes/spine-cpp/include/spine/TransformConstraintPose.h
2025-07-15 22:56:12 +02:00

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3.6 KiB
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#ifndef Spine_TransformConstraintPose_h
#define Spine_TransformConstraintPose_h
#include <spine/Pose.h>
#include <spine/RTTI.h>
namespace spine {
/// Stores a pose for a transform constraint.
class SP_API TransformConstraintPose : public Pose<TransformConstraintPose> {
friend class FromProperty;
friend class ToProperty;
friend class FromRotate;
friend class ToRotate;
friend class FromX;
friend class ToX;
friend class FromY;
friend class ToY;
friend class FromScaleX;
friend class ToScaleX;
friend class FromScaleY;
friend class ToScaleY;
friend class FromShearY;
friend class ToShearY;
friend class TransformConstraint;
friend class TransformConstraintTimeline;
friend class SkeletonJson;
friend class SkeletonBinary;
private:
float _mixRotate, _mixX, _mixY, _mixScaleX, _mixScaleY, _mixShearY;
public:
TransformConstraintPose();
virtual ~TransformConstraintPose();
virtual void set(TransformConstraintPose &pose) override;
/// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
float getMixRotate();
void setMixRotate(float mixRotate);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
float getMixX();
void setMixX(float mixX);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
float getMixY();
void setMixY(float mixY);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
float getMixScaleX();
void setMixScaleX(float mixScaleX);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.
float getMixScaleY();
void setMixScaleY(float mixScaleY);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
float getMixShearY();
void setMixShearY(float mixShearY);
};
}
#endif