49 lines
1.5 KiB
C++

#include "timeline.h"
#include <spine/spine.h>
using namespace spine;
void spine_timeline_dispose(spine_timeline self) {
delete (Timeline *) self;
}
spine_rtti spine_timeline_get_rtti(spine_timeline self) {
Timeline *_self = (Timeline *) self;
return (spine_rtti) &_self->getRTTI();
}
void spine_timeline_apply(spine_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha,
spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) {
Timeline *_self = (Timeline *) self;
_self->apply(*((Skeleton *) skeleton), lastTime, time, (Array<Event *> *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose);
}
size_t spine_timeline_get_frame_entries(spine_timeline self) {
Timeline *_self = (Timeline *) self;
return _self->getFrameEntries();
}
size_t spine_timeline_get_frame_count(spine_timeline self) {
Timeline *_self = (Timeline *) self;
return _self->getFrameCount();
}
spine_array_float spine_timeline_get_frames(spine_timeline self) {
Timeline *_self = (Timeline *) self;
return (spine_array_float) &_self->getFrames();
}
float spine_timeline_get_duration(spine_timeline self) {
Timeline *_self = (Timeline *) self;
return _self->getDuration();
}
spine_array_property_id spine_timeline_get_property_ids(spine_timeline self) {
Timeline *_self = (Timeline *) self;
return (spine_array_property_id) &_self->getPropertyIds();
}
spine_rtti spine_timeline_rtti(void) {
return (spine_rtti) &Timeline::rtti;
}