2013-05-07 01:13:18 +02:00

45 lines
1.0 KiB
JavaScript

function SpriteBatch (draw2D) {
this.draw2D = draw2D;
this.buffer = [];
}
SpriteBatch.prototype = {
count: 0,
texture: null,
begin: function (blendMode, sortMode) {
this.draw2D.begin(blendMode, sortMode);
},
add: function (texture, x1, y1, x2, y2, x3, y3, x4, y4, r, g, b, a, u1, v1, u2, v2) {
if (this.texture && this.texture != texture) this.flush();
this.texture = texture;
var index = this.count++ * 16;
var buffer = this.buffer;
buffer[index++] = x1;
buffer[index++] = y1;
buffer[index++] = x2;
buffer[index++] = y2;
buffer[index++] = x3;
buffer[index++] = y3;
buffer[index++] = x4;
buffer[index++] = y4;
buffer[index++] = r;
buffer[index++] = g;
buffer[index++] = b;
buffer[index++] = a;
buffer[index++] = u1;
buffer[index++] = v1;
buffer[index++] = u2;
buffer[index] = v2;
},
flush: function () {
if (!this.texture) return;
this.draw2D.drawRaw(this.texture, this.buffer, this.count, 0);
this.texture = null;
this.count = 0;
},
end: function () {
this.flush();
this.draw2D.end();
}
};