mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 08:46:43 +08:00
45 lines
1.0 KiB
JavaScript
45 lines
1.0 KiB
JavaScript
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function SpriteBatch (draw2D) {
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this.draw2D = draw2D;
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this.buffer = [];
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}
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SpriteBatch.prototype = {
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count: 0,
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texture: null,
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begin: function (blendMode, sortMode) {
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this.draw2D.begin(blendMode, sortMode);
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},
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add: function (texture, x1, y1, x2, y2, x3, y3, x4, y4, r, g, b, a, u1, v1, u2, v2) {
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if (this.texture && this.texture != texture) this.flush();
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this.texture = texture;
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var index = this.count++ * 16;
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var buffer = this.buffer;
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buffer[index++] = x1;
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buffer[index++] = y1;
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buffer[index++] = x2;
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buffer[index++] = y2;
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buffer[index++] = x3;
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buffer[index++] = y3;
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buffer[index++] = x4;
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buffer[index++] = y4;
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buffer[index++] = r;
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buffer[index++] = g;
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buffer[index++] = b;
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buffer[index++] = a;
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buffer[index++] = u1;
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buffer[index++] = v1;
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buffer[index++] = u2;
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buffer[index] = v2;
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},
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flush: function () {
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if (!this.texture) return;
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this.draw2D.drawRaw(this.texture, this.buffer, this.count, 0);
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this.texture = null;
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this.count = 0;
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},
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end: function () {
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this.flush();
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this.draw2D.end();
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}
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};
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