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spine-runtimes/spine-ue4/Plugins/SpinePlugin
History
Mario Zechner 70e7519813 [ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
2020-03-30 16:22:15 +02:00
..
Content
[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
2019-06-26 16:19:58 +02:00
Resources
[ue4] Start anew
2016-11-29 14:36:39 +01:00
Source
[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
2020-03-30 16:22:15 +02:00
SpinePlugin.uplugin
[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
2018-06-07 15:44:51 +02:00
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