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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/spineboy/spinebody-data-res.tres" type="SpineSkeletonDataResource" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
void fragment() {
COLOR = vec4(0.4, 0.6, 0.9, 1.0);
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
[node name="Node2D" type="Node2D"]
[node name="SpineSprite" type="SpineSprite" parent="."]
position = Vector2( 471, 482 )
scale = Vector2( 0.546374, 0.546373 )
skeleton_data_res = ExtResource( 1 )
normal_material = SubResource( 2 )