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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Sequence.h>
#include <spine/MeshAttachment.h>
#include <spine/RegionAttachment.h>
#include <spine/SlotPose.h>
using namespace spine;
int Sequence::_nextID = 0;
Sequence::Sequence(int count, bool pathSuffix)
: _id(nextID()), _regions(count), _pathSuffix(pathSuffix), _uvs(), _offsets(), _start(0), _digits(0), _setupIndex(0) {
_regions.setSize(count, NULL);
}
Sequence::Sequence(const Sequence &other)
: _id(nextID()), _regions(other._regions), _pathSuffix(other._pathSuffix), _uvs(other._uvs), _offsets(other._offsets), _start(other._start),
_digits(other._digits), _setupIndex(other._setupIndex) {
}
Sequence::~Sequence() {
}
void Sequence::update(RegionAttachment &attachment) {
int regionCount = (int) _regions.size();
Array<float> empty;
_uvs.setSize(regionCount, empty);
_offsets.setSize(regionCount, empty);
for (int i = 0; i < regionCount; i++) {
_uvs[i].setSize(8, 0);
_offsets[i].setSize(8, 0);
RegionAttachment::computeUVs(_regions[i], attachment.getX(), attachment.getY(), attachment.getScaleX(), attachment.getScaleY(),
attachment.getRotation(), attachment.getWidth(), attachment.getHeight(), _offsets[i], _uvs[i]);
}
}
void Sequence::update(MeshAttachment &attachment) {
int regionCount = (int) _regions.size();
Array<float> empty;
_uvs.setSize(regionCount, empty);
_offsets.clear();
for (int i = 0; i < regionCount; i++) {
_uvs[i].setSize(attachment.getRegionUVs().size(), 0);
MeshAttachment::computeUVs(_regions[i], attachment.getRegionUVs(), _uvs[i]);
}
}
int Sequence::resolveIndex(SlotPose &pose) {
int index = pose.getSequenceIndex();
if (index == -1) index = _setupIndex;
if (index >= (int) _regions.size()) index = (int) _regions.size() - 1;
return index;
}
TextureRegion *Sequence::getRegion(int index) {
return _regions[index];
}
Array<float> &Sequence::getUVs(int index) {
return _uvs[index];
}
Array<float> &Sequence::getOffsets(int index) {
return _offsets[index];
}
String &Sequence::getPath(const String &basePath, int index) {
if (!_pathSuffix) {
_tmpPath = basePath;
return _tmpPath;
}
_tmpPath = basePath;
String frame;
frame.append(_start + index);
for (int i = _digits - (int) frame.length(); i > 0; i--) _tmpPath.append("0");
_tmpPath.append(frame);
return _tmpPath;
}
int Sequence::nextID() {
return _nextID++;
}