mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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111 lines
3.9 KiB
C++
111 lines
3.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Sequence.h>
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#include <spine/MeshAttachment.h>
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#include <spine/RegionAttachment.h>
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#include <spine/SlotPose.h>
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using namespace spine;
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int Sequence::_nextID = 0;
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Sequence::Sequence(int count, bool pathSuffix)
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: _id(nextID()), _regions(count), _pathSuffix(pathSuffix), _uvs(), _offsets(), _start(0), _digits(0), _setupIndex(0) {
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_regions.setSize(count, NULL);
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}
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Sequence::Sequence(const Sequence &other)
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: _id(nextID()), _regions(other._regions), _pathSuffix(other._pathSuffix), _uvs(other._uvs), _offsets(other._offsets), _start(other._start),
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_digits(other._digits), _setupIndex(other._setupIndex) {
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}
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Sequence::~Sequence() {
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}
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void Sequence::update(RegionAttachment &attachment) {
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int regionCount = (int) _regions.size();
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Array<float> empty;
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_uvs.setSize(regionCount, empty);
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_offsets.setSize(regionCount, empty);
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for (int i = 0; i < regionCount; i++) {
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_uvs[i].setSize(8, 0);
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_offsets[i].setSize(8, 0);
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RegionAttachment::computeUVs(_regions[i], attachment.getX(), attachment.getY(), attachment.getScaleX(), attachment.getScaleY(),
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attachment.getRotation(), attachment.getWidth(), attachment.getHeight(), _offsets[i], _uvs[i]);
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}
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}
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void Sequence::update(MeshAttachment &attachment) {
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int regionCount = (int) _regions.size();
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Array<float> empty;
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_uvs.setSize(regionCount, empty);
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_offsets.clear();
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for (int i = 0; i < regionCount; i++) {
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_uvs[i].setSize(attachment.getRegionUVs().size(), 0);
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MeshAttachment::computeUVs(_regions[i], attachment.getRegionUVs(), _uvs[i]);
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}
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}
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int Sequence::resolveIndex(SlotPose &pose) {
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int index = pose.getSequenceIndex();
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if (index == -1) index = _setupIndex;
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if (index >= (int) _regions.size()) index = (int) _regions.size() - 1;
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return index;
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}
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TextureRegion *Sequence::getRegion(int index) {
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return _regions[index];
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}
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Array<float> &Sequence::getUVs(int index) {
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return _uvs[index];
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}
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Array<float> &Sequence::getOffsets(int index) {
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return _offsets[index];
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}
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String &Sequence::getPath(const String &basePath, int index) {
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if (!_pathSuffix) {
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_tmpPath = basePath;
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return _tmpPath;
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}
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_tmpPath = basePath;
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String frame;
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frame.append(_start + index);
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for (int i = _digits - (int) frame.length(); i > 0; i--) _tmpPath.append("0");
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_tmpPath.append(frame);
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return _tmpPath;
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}
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int Sequence::nextID() {
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return _nextID++;
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}
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