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* Migrate to unified API to support 64 bit platforms. * Remove call to game.exit() in ExampleGame.cs as this is no longer supported. * Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
4 lines
158 B
XML
4 lines
158 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Framework.iOS" version="3.5.0.1678" targetFramework="xamarinios10" />
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</packages> |