mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
111 lines
4.4 KiB
C++
111 lines
4.4 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineAnimation.h"
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#include "SpineSkeleton.h"
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#include "SpineEvent.h"
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#include "SpineTimeline.h"
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#if VERSION_MAJOR == 3
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#include "core/method_bind_ext.gen.inc"
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#endif
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void SpineAnimation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_name"), &SpineAnimation::get_name);
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ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
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ClassDB::bind_method(D_METHOD("set_duration", "duration"), &SpineAnimation::set_duration);
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ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction", "appliedPose"),
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&SpineAnimation::apply);
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ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
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ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
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}
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String SpineAnimation::get_name() {
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SPINE_CHECK(get_spine_object(), "")
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String name;
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#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
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name = String::utf8(get_spine_object()->getName().buffer());
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#else
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name.parse_utf8(get_spine_object()->getName().buffer());
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#endif
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return name;
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}
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float SpineAnimation::get_duration() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getDuration();
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}
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void SpineAnimation::set_duration(float duration) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setDuration(duration);
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}
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void SpineAnimation::apply(Ref<SpineSkeleton> skeleton, float last_time, float time, bool loop, Array events, float alpha,
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SpineConstant::MixBlend blend, SpineConstant::MixDirection direction, bool appliedPose) {
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SPINE_CHECK(get_spine_object(), )
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spine::Array<spine::Event *> spineEvents;
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get_spine_object()->apply(*(skeleton->get_spine_object()), last_time, time, loop, &spineEvents, alpha, (spine::MixBlend) blend,
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(spine::MixDirection) direction, appliedPose);
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for (int i = 0; i < (int) spineEvents.size(); ++i) {
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auto event_ref = memnew(SpineEvent);
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event_ref->set_spine_object(skeleton->get_spine_owner(), spineEvents[i]);
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events.append(event_ref);
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}
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}
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Array SpineAnimation::get_timelines() {
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Array result;
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SPINE_CHECK(get_spine_object(), result)
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auto &timelines = get_spine_object()->getTimelines();
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result.resize((int) timelines.size());
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for (int i = 0; i < (int) result.size(); ++i) {
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auto timeline_ref = Ref<SpineTimeline>(memnew(SpineTimeline));
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timeline_ref->set_spine_object(get_spine_owner(), timelines[i]);
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#ifdef SPINE_GODOT_EXTENSION
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result[i] = timeline_ref;
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#else
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result.set(i, timeline_ref);
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#endif
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}
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return result;
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}
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bool SpineAnimation::has_timeline(Array ids) {
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SPINE_CHECK(get_spine_object(), false)
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spine::Array<spine::PropertyId> property_ids;
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property_ids.setSize(ids.size(), 0);
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for (int i = 0; i < (int) property_ids.size(); ++i) {
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property_ids[i] = (int64_t) ids[i];
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}
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return get_spine_object()->hasTimeline(property_ids);
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}
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