mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
#include "rgba2_timeline.h"
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#include <spine/spine.h>
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using namespace spine;
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spine_rgba2_timeline spine_rgba2_timeline_create(size_t frameCount, size_t bezierCount, int slotIndex) {
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return (spine_rgba2_timeline) new (__FILE__, __LINE__) RGBA2Timeline(frameCount, bezierCount, slotIndex);
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}
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void spine_rgba2_timeline_dispose(spine_rgba2_timeline self) {
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delete (RGBA2Timeline*)self;
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}
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spine_rtti spine_rgba2_timeline_get_rtti(spine_rgba2_timeline self) {
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return (spine_rtti)&((RGBA2Timeline*)self)->getRTTI();
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}
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void spine_rgba2_timeline_set_frame(spine_rgba2_timeline self, int frame, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
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((RGBA2Timeline*)self)->setFrame(frame, time, r, g, b, a, r2, g2, b2);
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}
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void spine_rgba2_timeline_apply(spine_rgba2_timeline self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) {
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((SlotCurveTimeline*)(RGBA2Timeline*)self)->apply(*((Skeleton*)skeleton), lastTime, time, (Array<Event *> *)pEvents, alpha, (MixBlend)blend, (MixDirection)direction, appliedPose);
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}
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void spine_rgba2_timeline_set_linear(spine_rgba2_timeline self, size_t frame) {
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((SlotCurveTimeline*)(RGBA2Timeline*)self)->setLinear(frame);
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}
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void spine_rgba2_timeline_set_stepped(spine_rgba2_timeline self, size_t frame) {
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((SlotCurveTimeline*)(RGBA2Timeline*)self)->setStepped(frame);
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}
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void spine_rgba2_timeline_set_bezier(spine_rgba2_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) {
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((SlotCurveTimeline*)(RGBA2Timeline*)self)->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
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}
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float spine_rgba2_timeline_get_bezier_value(spine_rgba2_timeline self, float time, size_t frame, size_t valueOffset, size_t i) {
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return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getBezierValue(time, frame, valueOffset, i);
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}
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spine_array_float spine_rgba2_timeline_get_curves(spine_rgba2_timeline self) {
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return (spine_array_float)&((SlotCurveTimeline*)(RGBA2Timeline*)self)->getCurves();
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}
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size_t spine_rgba2_timeline_get_frame_entries(spine_rgba2_timeline self) {
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return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getFrameEntries();
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}
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size_t spine_rgba2_timeline_get_frame_count(spine_rgba2_timeline self) {
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return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getFrameCount();
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}
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spine_array_float spine_rgba2_timeline_get_frames(spine_rgba2_timeline self) {
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return (spine_array_float)&((SlotCurveTimeline*)(RGBA2Timeline*)self)->getFrames();
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}
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float spine_rgba2_timeline_get_duration(spine_rgba2_timeline self) {
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return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getDuration();
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}
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spine_array_property_id spine_rgba2_timeline_get_property_ids(spine_rgba2_timeline self) {
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return (spine_array_property_id)&((SlotCurveTimeline*)(RGBA2Timeline*)self)->getPropertyIds();
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}
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int spine_rgba2_timeline_get_slot_index(spine_rgba2_timeline self) {
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return ((SlotCurveTimeline*)(RGBA2Timeline*)self)->getSlotIndex();
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}
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void spine_rgba2_timeline_set_slot_index(spine_rgba2_timeline self, int inValue) {
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((SlotCurveTimeline*)(RGBA2Timeline*)self)->setSlotIndex(inValue);
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}
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spine_rtti spine_rgba2_timeline_rtti(void) {
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return (spine_rtti)&RGBA2Timeline::rtti;
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}
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