21 lines
745 B
C++

#include "to_rotate.h"
#include <spine/spine.h>
using namespace spine;
spine_to_rotate spine_to_rotate_create(void) {
return (spine_to_rotate) new (__FILE__, __LINE__) ToRotate();
}
void spine_to_rotate_dispose(spine_to_rotate self) {
delete (ToRotate*)self;
}
float spine_to_rotate_mix(spine_to_rotate self, spine_transform_constraint_pose pose) {
return ((ToRotate*)self)->mix(*((TransformConstraintPose*)pose));
}
void spine_to_rotate_apply(spine_to_rotate self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local, bool additive) {
((ToRotate*)self)->apply(*((Skeleton*)skeleton), *((TransformConstraintPose*)pose), *((BonePose*)bone), value, local, additive);
}