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https://github.com/EsotericSoftware/spine-runtimes.git
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54 lines
2.9 KiB
C
54 lines
2.9 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_C_BONETIMELINE2_H
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#define SPINE_C_BONETIMELINE2_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../custom.h"
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SPINE_OPAQUE_TYPE(spine_bone_timeline2)
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SPINE_C_EXPORT spine_bone_timeline2 spine_bone_timeline2_create(spine_size_t frameCount, spine_size_t bezierCount, int32_t boneIndex, spine_property property1, spine_property property2);
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SPINE_C_EXPORT void spine_bone_timeline2_dispose(spine_bone_timeline2 obj);
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SPINE_C_EXPORT spine_rtti spine_bone_timeline2_get_rtti(spine_bone_timeline2 obj);
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SPINE_C_EXPORT void spine_bone_timeline2_apply(spine_bone_timeline2 obj, spine_skeleton skeleton, float lastTime, float time, void * pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, spine_bool appliedPose);
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SPINE_C_EXPORT void spine_bone_timeline2_set_frame(spine_bone_timeline2 obj, spine_size_t frame, float time, float value1, float value2);
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SPINE_C_EXPORT float spine_bone_timeline2_get_curve_value(spine_bone_timeline2 obj, float time);
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SPINE_C_EXPORT int32_t spine_bone_timeline2_get_bone_index(spine_bone_timeline2 obj);
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SPINE_C_EXPORT void spine_bone_timeline2_set_bone_index(spine_bone_timeline2 obj, int32_t value);
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#ifdef __cplusplus
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}
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#endif
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#endif // SPINE_C_BONETIMELINE2_H
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