Ricardo Quesada c8bc2bc378 Supports cocos2d-x v3.2
- Changes `draw()` with the new v3.2 API: `bool transformUpdated` -> `uint32_t transformFlags`
- cocos2d-ified the API:
  - `const char*` -> `const std::string&`
  - constructors and destructors are `protected` (not `public`)
  - using `_` prefix for ivars
2014-07-25 10:16:11 -07:00
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2014-07-25 09:46:24 -07:00
2014-07-25 09:46:24 -07:00
2014-07-25 10:16:11 -07:00
2014-07-25 09:46:24 -07:00

spine-cocos2dx v3.1

The spine-cocos2dx runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the contents of a cocos2d-x version 3.1 distribution into the spine-cocos2dx/3.1/cocos2dx directory.
  3. Run the python download-deps.py script in the spine-cocos2dx/3.1/cocos2dx directory.
  4. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the spine-cocos2dx/3.1/example directory. Build files are also provided for Android.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/3.1/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2dx/3.1/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Notes

  • Images are no longer premultiplied by cocos2d-x as they where in cocos2d-x v2, so the Spine atlas images should use premultiplied alpha.

Examples

Spineboy Golbins