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- Changes `draw()` with the new v3.2 API: `bool transformUpdated` -> `uint32_t transformFlags` - cocos2d-ified the API: - `const char*` -> `const std::string&` - constructors and destructors are `protected` (not `public`) - using `_` prefix for ivars
spine-cocos2dx v3.1
The spine-cocos2dx runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.
Setup
- Download the Spine Runtimes source using git or by downloading it as a zip.
- Place the contents of a cocos2d-x version 3.1 distribution into the
spine-cocos2dx/3.1/cocos2dxdirectory. - Run the
python download-deps.pyscript in thespine-cocos2dx/3.1/cocos2dxdirectory. - Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the
spine-cocos2dx/3.1/exampledirectory. Build files are also provided for Android.
Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/3.1/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2dx/3.1/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.
Notes
- Images are no longer premultiplied by cocos2d-x as they where in cocos2d-x v2, so the Spine atlas images should use premultiplied alpha.