Ricardo Quesada c8bc2bc378 Supports cocos2d-x v3.2
- Changes `draw()` with the new v3.2 API: `bool transformUpdated` -> `uint32_t transformFlags`
- cocos2d-ified the API:
  - `const char*` -> `const std::string&`
  - constructors and destructors are `protected` (not `public`)
  - using `_` prefix for ivars
2014-07-25 10:16:11 -07:00
2014-07-25 10:16:11 -07:00
2014-04-23 12:04:43 +02:00
2014-05-23 16:21:41 +02:00
2014-07-17 03:45:31 +03:00
2014-06-04 12:09:20 +02:00
2014-01-19 16:59:25 +01:00
2014-04-23 12:04:43 +02:00
2014-05-19 15:35:45 +02:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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