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spine-runtimes/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public
History
badlogic 50de8ea77c [ue4] Added USpineSkeletonComponent::SetSlotColor(). Closes #1904.
2021-06-19 15:06:00 +02:00
..
SpineAtlasAsset.h
Single bone IK fix and license header update. Closes #1580, closes #1581.
2019-12-20 12:20:46 +01:00
SpineBoneDriverComponent.h
Single bone IK fix and license header update. Closes #1580, closes #1581.
2019-12-20 12:20:46 +01:00
SpineBoneFollowerComponent.h
Single bone IK fix and license header update. Closes #1580, closes #1581.
2019-12-20 12:20:46 +01:00
SpinePlugin.h
[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
2020-03-30 15:55:13 +02:00
SpineSkeletonAnimationComponent.h
Single bone IK fix and license header update. Closes #1580, closes #1581.
2019-12-20 12:20:46 +01:00
SpineSkeletonComponent.h
[ue4] Added USpineSkeletonComponent::SetSlotColor(). Closes #1904.
2021-06-19 15:06:00 +02:00
SpineSkeletonDataAsset.h
[ue4] Closes #1707 and related issues
2020-08-26 15:29:37 +02:00
SpineSkeletonRendererComponent.h
[ue4] Modifying parent materials (of the four blend modes) updates material instances again. Closes #1791.
2021-01-12 20:18:23 +01:00
SpineWidget.h
Merge branch '3.8' into 4.0-beta
2021-02-25 12:00:57 +01:00
SSpineWidget.h
Single bone IK fix and license header update. Closes #1580, closes #1581.
2019-12-20 12:20:46 +01:00
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