mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 10:16:01 +08:00
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using Spine;
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/*
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*/
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public class tk2dSpineMenus {
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/*
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*/
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[MenuItem("Assets/Create/tk2d/Spine Skeleton Data")]
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static public void CreateSkeletonData() {
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string path = "";
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try {
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path = Path.GetDirectoryName(AssetDatabase.GetAssetPath(Selection.activeObject)) + "/";
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} catch (Exception) {
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path = "Assets/";
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}
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ScriptableObject asset = ScriptableObject.CreateInstance<tk2dSpineSkeletonDataAsset>();
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AssetDatabase.CreateAsset(asset,path + "New Spine Skeleton Data.asset");
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AssetDatabase.SaveAssets();
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EditorUtility.FocusProjectWindow();
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Selection.activeObject = asset;
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}
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/*
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*/
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[MenuItem("GameObject/Create Other/tk2d/Spine Skeleton")]
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static public void CreateSkeletonGameObject() {
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GameObject gameObject = new GameObject("New tk2d Spine Skeleton",typeof(tk2dSpineSkeleton));
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EditorUtility.FocusProjectWindow();
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Selection.activeObject = gameObject;
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}
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/*
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*/
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[MenuItem("Component/2D Toolkit/Spine Skeleton")]
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static public void CreateSkeletonComponent() {
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Selection.activeGameObject.AddComponent(typeof(tk2dSpineSkeleton));
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}
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/*
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*/
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[MenuItem("Component/2d Toolkit/Spine Skeleton",true)]
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static public bool ValidateCreateSkeletonComponent() {
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return Selection.activeGameObject != null && Selection.activeGameObject.GetComponent(typeof(tk2dSpineSkeleton)) == null;
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}
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}
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