mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineCommon.h"
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#include "spine-cpp/include/spine/TransformConstraintPose.h"
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#include <spine/TransformConstraintPose.h>
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class SpineSprite;
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class SpineTransformConstraintPose : public SpineObjectWrapper {
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GDCLASS(SpineTransformConstraintPose, SpineObjectWrapper)
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protected:
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static void _bind_methods();
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public:
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// Can be used by both SpineSprite and SpineSkeletonDataResource
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void set_spine_object(void *owner, spine::TransformConstraintPose *object) {
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_set_spine_object_internal(owner, object);
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}
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spine::TransformConstraintPose *get_spine_object() {
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return (spine::TransformConstraintPose *) _get_spine_object_internal();
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}
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float get_mix_rotate();
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void set_mix_rotate(float value);
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float get_mix_x();
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void set_mix_x(float value);
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float get_mix_y();
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void set_mix_y(float value);
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float get_mix_scale_x();
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void set_mix_scale_x(float value);
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float get_mix_scale_y();
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void set_mix_scale_y(float value);
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float get_mix_shear_y();
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void set_mix_shear_y(float value);
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}; |