1.0 KiB

  • Port C++ SkeletonRenderer and RenderCommands to all runtimes
    • Will be used to snapshottesting via HeadlessTest, see also tests/
    • Can go into main package in all core runtimes, except for spine-libgdx, where it must go next to SkeletonSerializer in spine-libgdx-tests
  • Fix Dart NativeArray wrt to resize/add/remove. Current impl is wonky. Either make it read-only or support full mutabiliy (prefer latter)
  • Generate Godot wrappers from C++ types and/or spine-c generate() (unlike dart-writer.ts)?
  • headless-test improvements
    • should take cli args for ad-hoc testing
    • if none are given, should execute a set of (regression) tests and output individual test snapshots one after the other as jsonl
    • All headless tests must have the same test suite
    • test runner must know how to deal with this mode
  • Add serializer generator for C#
  • Add serializer generator for TypeScript
  • spine-c/codegen type extractor should also report typedefs like typedef long long PropertyId; so primitive type to some name, and we need to handle that in the codegen