mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using System;
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using UnityEngine;
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using Spine;
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// TODO: handle TPackerCW flip mode (probably not swap uv horizontaly)
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/*
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*/
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public class tk2dSpineAttachmentLoader : AttachmentLoader {
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/*
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*/
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private tk2dSpriteCollectionData sprites;
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/*
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*/
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public tk2dSpineAttachmentLoader(tk2dSpriteCollectionData s) {
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if(s == null) throw new ArgumentNullException("sprites cannot be null.");
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sprites = s;
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}
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public Attachment NewAttachment(Skin skin,AttachmentType type,String name) {
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if(type != AttachmentType.region) throw new Exception("Unknown attachment type: " + type);
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tk2dSpriteDefinition attachmentParameters = null;
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for(int i = 0; i < sprites.inst.spriteDefinitions.Length; ++i) {
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tk2dSpriteDefinition def = sprites.inst.spriteDefinitions[i];
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if(def.name == name) {
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attachmentParameters = def;
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break;
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}
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}
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if(attachmentParameters == null ) throw new Exception("Sprite not found in atlas: " + name + " (" + type + ")");
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if(attachmentParameters.complexGeometry) throw new NotImplementedException("Complex geometry is not supported: " + name + " (" + type + ")");
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if(attachmentParameters.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW) throw new NotImplementedException("Only 2d toolkit atlases are supported: " + name + " (" + type + ")");
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Texture tex = attachmentParameters.material.mainTexture;
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Vector2 minTexCoords = Vector2.one;
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Vector2 maxTexCoords = Vector2.zero;
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for(int i = 0; i < attachmentParameters.uvs.Length; ++i) {
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Vector2 uv = attachmentParameters.uvs[i];
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minTexCoords = Vector2.Min(minTexCoords,uv);
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maxTexCoords = Vector2.Max(maxTexCoords,uv);
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}
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int width = (int)(Mathf.Abs(maxTexCoords.x - minTexCoords.x) * tex.width);
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int height = (int)(Mathf.Abs(maxTexCoords.y - minTexCoords.y) * tex.height);
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bool rotated = (attachmentParameters.flipped == tk2dSpriteDefinition.FlipMode.Tk2d);
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if(rotated) {
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float temp = minTexCoords.x;
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minTexCoords.x = maxTexCoords.x;
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maxTexCoords.x = temp;
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}
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RegionAttachment attachment = new RegionAttachment(name);
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attachment.SetUVs(
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minTexCoords.x,
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maxTexCoords.y,
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maxTexCoords.x,
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minTexCoords.y,
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rotated
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);
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attachment.RegionWidth = width;
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attachment.RegionHeight = height;
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attachment.RegionOriginalWidth = width;
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attachment.RegionOriginalHeight = height;
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return attachment;
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}
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}
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