2013-05-10 19:46:09 +07:00

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The Spine runtime for Unity with 2d Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. Use the instructions below.
# Requirements
1. Latest 2d toolkit imported in your project
1. Latest Spine C# runtime
# Usage
1. Drag spine-csharp into your project
1. Drag spine-tk2d into your project
1. Open spine-tk2d/Example/Example.scene
# Notes
- Atlas images should use premultiplied alpha.
- All skeleton game objects should use Skeleton.shader