2018-03-28 17:03:11 +02:00

16 lines
684 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SpinePlugin : ModuleRules
{
public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "RuntimeMeshComponent", "UMG", "Slate", "SlateCore" });
OptimizeCode = CodeOptimization.Never;
}
}
}