mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
104 lines
3.8 KiB
Swift
104 lines
3.8 KiB
Swift
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import Spine
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import SwiftUI
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struct IKFollowing: View {
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@StateObject
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var model = IKFollowingModel()
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var body: some View {
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SpineView(
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from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
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controller: model.controller,
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alignment: .centerLeft
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)
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.gesture(
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DragGesture(minimumDistance: 0)
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.onChanged { gesture in
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model.crossHairPosition = model.controller.toSkeletonCoordinates(
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position: gesture.location
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)
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}
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)
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.navigationTitle("IK Following")
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.navigationBarTitleDisplayMode(.inline)
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}
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}
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#Preview {
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if #available(iOS 15.0, *) {
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IKFollowing()
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.previewInterfaceOrientation(.landscapeLeft)
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} else {
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IKFollowing()
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}
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}
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final class IKFollowingModel: ObservableObject {
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@Published
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var controller: SpineController!
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@Published
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var crossHairPosition: CGPoint?
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init() {
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controller = SpineController(
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onInitialized: { controller in
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controller.animationState.setAnimationByName(
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trackIndex: 0,
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animationName: "walk",
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loop: true
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)
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controller.animationState.setAnimationByName(
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trackIndex: 1,
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animationName: "aim",
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loop: true
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)
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},
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onAfterUpdateWorldTransforms: {
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[weak self] controller in
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guard let self else { return }
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guard let worldPosition = self.crossHairPosition else {
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return
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}
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let bone = controller.skeleton.findBone(boneName: "crosshair")!
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if let parent = bone.parent {
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let position = parent.worldToLocal(worldX: Float(worldPosition.x), worldY: Float(worldPosition.y))
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bone.x = position.x
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bone.y = position.y
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}
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}
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)
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}
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}
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