spine-runtimes/spine-csharp/src/TransformConstraintPose.cs

65 lines
3.4 KiB
C#

/******************************************************************************
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using System;
namespace Spine {
using FromProperty = TransformConstraintData.FromProperty;
using ToProperty = TransformConstraintData.ToProperty;
/// <summary>
/// Stores a pose for a transform constraint.
/// </summary>
public class TransformConstraintPose : IPose<TransformConstraintPose> {
internal float mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY;
public void Set (TransformConstraintPose pose) {
mixRotate = pose.mixRotate;
mixX = pose.mixX;
mixY = pose.mixY;
mixScaleX = pose.mixScaleX;
mixScaleY = pose.mixScaleY;
mixShearY = pose.mixShearY;
}
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.</summary>
public float MixRotate { get { return mixRotate; } set { mixRotate = value; } }
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.</summary>
public float MixX { get { return mixX; } set { mixX = value; } }
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.</summary>
public float MixY { get { return mixY; } set { mixY = value; } }
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.</summary>
public float MixScaleX { get { return mixScaleX; } set { mixScaleX = value; } }
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.</summary>
public float MixScaleY { get { return mixScaleY; } set { mixScaleY = value; } }
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.</summary>
public float MixShearY { get { return mixShearY; } set { mixShearY = value; } }
}
}