NathanSweet dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00

143 lines
5.2 KiB
Java

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package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public class SkeletonTest extends ApplicationAdapter {
SpriteBatch batch;
float time;
ShapeRenderer renderer;
SkeletonData skeletonData;
Skeleton skeleton;
Animation animation;
public void create () {
batch = new SpriteBatch();
renderer = new ShapeRenderer();
final String name = "goblins"; // "spineboy";
// A regular texture atlas would normally usually be used. This returns a white image for images not found in the atlas.
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
final AtlasRegion fake = new AtlasRegion(new Texture(pixmap), 0, 0, 32, 32);
pixmap.dispose();
FileHandle atlasFile = Gdx.files.internal(name + ".atlas");
TextureAtlasData data = !atlasFile.exists() ? null : new TextureAtlasData(atlasFile, atlasFile.parent(), false);
TextureAtlas atlas = new TextureAtlas(data) {
public AtlasRegion findRegion (String name) {
AtlasRegion region = super.findRegion(name);
return region != null ? region : fake;
}
};
if (true) {
SkeletonJson json = new SkeletonJson(atlas);
// json.setScale(2);
skeletonData = json.readSkeletonData(Gdx.files.internal(name + ".json"));
} else {
SkeletonBinary binary = new SkeletonBinary(atlas);
// binary.setScale(2);
skeletonData = binary.readSkeletonData(Gdx.files.internal(name + ".skel"));
}
animation = skeletonData.findAnimation("walk");
skeleton = new Skeleton(skeletonData);
if (name.equals("goblins")) skeleton.setSkin("goblin");
skeleton.setToBindPose();
Bone root = skeleton.getRootBone();
root.x = 50;
root.y = 20;
root.scaleX = 1f;
root.scaleY = 1f;
skeleton.updateWorldTransform();
Gdx.input.setInputProcessor(new InputAdapter() {
public boolean keyDown (int keycode) {
if (keycode == Keys.SPACE) {
if (name.equals("goblins")) {
skeleton.setSkin(skeleton.getSkin().getName().equals("goblin") ? "goblingirl" : "goblin");
skeleton.setSlotsToBindPose();
}
}
return true;
}
});
}
public void render () {
time += Gdx.graphics.getDeltaTime();
Bone root = skeleton.getRootBone();
float x = root.getX() + 160 * Gdx.graphics.getDeltaTime() * (skeleton.getFlipX() ? -1 : 1);
if (x > Gdx.graphics.getWidth()) skeleton.setFlipX(true);
if (x < 0) skeleton.setFlipX(false);
root.setX(x);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.setColor(Color.GRAY);
animation.apply(skeleton, time, true);
skeleton.updateWorldTransform();
skeleton.update(Gdx.graphics.getDeltaTime());
skeleton.draw(batch);
batch.end();
skeleton.drawDebug(renderer);
}
public void resize (int width, int height) {
batch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
renderer.setProjectionMatrix(batch.getProjectionMatrix());
}
public static void main (String[] args) throws Exception {
new LwjglApplication(new SkeletonTest());
}
}