NathanSweet dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
2013-04-04 04:00:45 +02:00
2013-04-04 04:00:45 +02:00
2013-04-04 04:00:45 +02:00
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2013-04-02 05:14:11 +02:00
2013-02-20 01:13:59 +01:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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