mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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66 lines
2.9 KiB
C#
66 lines
2.9 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if UNITY_5_3_OR_NEWER
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#define IS_UNITY
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#endif
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using System;
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namespace Spine {
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public class SlotData : PosedData<SlotPose> {
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internal int index;
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internal BoneData boneData;
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internal string attachmentName;
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internal BlendMode blendMode;
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// Nonessential.
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// bool visible = true;
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public SlotData (int index, String name, BoneData boneData)
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: base(name, new SlotPose()) {
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if (index < 0) throw new ArgumentException("index must be >= 0.", "index");
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if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
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this.index = index;
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this.boneData = boneData;
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}
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/// <summary>The index of the slot in <see cref="Skeleton.Slots"/>.</summary>
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public int Index { get { return index; } }
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/// <summary>The bone this slot belongs to.</summary>
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public BoneData BoneData { get { return boneData; } }
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/// <summary>The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible.</summary>
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public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
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/// <summary>The blend mode for drawing the slot's attachment.</summary>
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public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
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}
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}
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