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[gd_scene load_steps=4 format=2]
[ext_resource path="res://examples/07-slot-node/slot-node.gd" type="Script" id=1]
[ext_resource path="res://assets/spineboy/spinebody-data-res.tres" type="SpineSkeletonDataResource" id=2]
[ext_resource path="res://assets/raptor/raprot-data.tres" type="SpineSkeletonDataResource" id=3]
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )
[node name="Spineboy" type="SpineSprite" parent="."]
position = Vector2( 506, 480 )
scale = Vector2( 0.560712, 0.560712 )
skeleton_data_res = ExtResource( 2 )
[node name="SlotNodeGun" type="SpineSlotNode" parent="Spineboy"]
position = Vector2( 40.8752, -276.036 )
rotation = 0.837234
scale = Vector2( 1, 1 )
slot_name = "gun"
[node name="Raptor" type="SpineSprite" parent="Spineboy/SlotNodeGun"]
position = Vector2( 84.6909, -67.9174 )
scale = Vector2( 0.193472, 0.193472 )
skeleton_data_res = ExtResource( 3 )
[node name="SlotNodeFrontFist" type="SpineSlotNode" parent="Spineboy"]
position = Vector2( -29.0298, -241.577 )
rotation = 0.995187
scale = Vector2( 1, 1 )
slot_name = "front-fist"
[node name="TinySpineboy" type="SpineSprite" parent="Spineboy/SlotNodeFrontFist"]
position = Vector2( -2.64624, -10.8111 )
scale = Vector2( 0.193389, 0.193389 )
skeleton_data_res = ExtResource( 2 )