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25 lines
686 B
C#
25 lines
686 B
C#
// Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
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using UnrealBuildTool;
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public class RuntimeMeshComponent : ModuleRules
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{
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public RuntimeMeshComponent(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("RuntimeMeshComponent/Private");
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PublicIncludePaths.Add("RuntimeMeshComponent/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"ShaderCore",
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"RHI"
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}
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);
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}
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}
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