25 lines
686 B
C#

// Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
using UnrealBuildTool;
public class RuntimeMeshComponent : ModuleRules
{
public RuntimeMeshComponent(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("RuntimeMeshComponent/Private");
PublicIncludePaths.Add("RuntimeMeshComponent/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"ShaderCore",
"RHI"
}
);
}
}